Welcome! This is my entry for Mini Jam #83: Theme "Dread" and Limitation "Dice must be a mechanic".


As a powerful necromancer you'll use Bones, Blood and even the very fragments of Souls to fight back against your enemies and seal the demon that's after you.

This game grew too big and things I wanted to do had to be left out. I'm still happy to say it's complete.

As for the Jam, the dice are there, front and center. "Dread" comes from the theme (a necromancer fighting for their soul) but it's also incorporated into the dice system. The more dice you roll, the more likely you'll have to face the consequences. Do you play patiently and risk being overwhelmed? Or do you take a chance with the dreaded Broken Sigils?

-The Storeman

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